
Gaming research
Gaming research is very useful, for instance to improve the usability in educational computer games or to find out how subjects react in war games.
Gaming research can be challenging though: games are often fast and complex, with multiple players at different locations. Capturing the action requires synchronous recording of data and screen captures. Capturing user experience requires video and physiological readings. Facial expressions from FaceReader™ can provide useful additional information. Analyzing all this requires good data management, integration and synchronization of all data streams. This type of research is often done in custom labs with special software, tapping into the data generated by the game software. The Observer® XT is at the core of every Noldus lab.
Interesting publications
A diverse collection of scientific articles citing Noldus products are published in renowned journals each week. The following list is only a small selection of the most recent published scientific articles in different research fields.
- Barendregt, W.; Bekker, M.; Bouwhuis, D.; Baauw, E. (2006).Identifying usability and fun problems in a computer game during first use and after some practice. International Journal of human-computer studies, 64, 830-846.
- Bekker, M.; Baauw, E.; Barendregt, W. (2008). A comparison of two analytical evaluation methods for educational computer games for young children. Cognition,Technology & Work, 10, 129-140.
