Application areas and common practices

Human behavior studies are remarkably widespread and diverse. So are our solutions. This section describes important application areas and common practices. In the table you will find our solutions for each area. Use it as a rule of thumb; even within one research field you may find a wide variety of methods and solutions.

Parent-child interaction
Interaction between children and their parents is a classical study object in developmental psychology, pediatrics, and child psychiatry.

Infant studies
Studies aimed at learning more about speech behavior, maternal sensitivity, or learning behavior in infancy are often carried out using The Observer® XT.

Autism research
The early detection of autism is the subject under discussion amongst many scholars from different disciplines.

Doctor-patient interaction
Communication between doctor and patient is a key success factor in medical treatment, which makes it a popular study object.

Psychiatric research
Behavioral observations are important tools in psychiatric research, especially when it concerns patients who do not or cannot speak.

Behavioral assessment
Video is a very common tool in behavioral assessment. Live scoring and comment recording adds an extra dimension. It makes it much easier to retrieve relevant episodes in the video.

Non-verbal behavior studies
Research has demonstrated that most human communication is non-verbal, and only measurable by means of observations.

Human-robot interaction
All social interactions, including those between humans and robots, follow the same set of basic rules.

Consumer research
Consumer research is a broad area. It covers anything from unobtrusive naturalistic observations in shops to advanced multimodal lab studies, and from sensory research to marketing studies.

Human Factors research
Noldus tools and solutions are traditionally used for human factors research in the aviation and automotive industry.  

Ergonomics
Ergonomics deals with the relationships between human activities and strain on body and mind.

Usability testing
Usability testing is an essential part of user centered design processes. It is necessary to evaluate prototypes. If designers made wrong assumptions or missed requirements, a usability test is likely to reveal them.

User experience research
A rapidly increasing number of product manufacturers realize that the success of their products depends on user emotions. Performance, quality and usability are not enough; the user has to like the product.

Gaming research
Gaming research can be challenging. Games are often fast and complex, with multiple players at different locations.

Simulation and virtual reality
For research in virtual environments we offer custom lab solutions.

Focus group observations
Video is almost indispensible when studying group dynamics. Without video it is impossible to keep track of all that is happening.

Classroom observation
Educating people is essentially a social interaction process. It relies heavily on communication skills and group dynamics.

Sports science
Team performance depends on effective interplay of team members. Recording and quantitatively analyzing video sheds light on individual player effectiveness, and on the way they interact.

Movement science
Synchronization and precision are key factors in movement science.