Coventry University | |
The usability laboratory is situated in the Design Institute, Coventry School of Art and Design, Coventry University. The lab serves as a focus point in the university for studies of HCI, electronic learning resources, games usability, design process management, product evaluation and interactive/reactive media evaluation. By capturing the usability evaluation process we wish to give industrial designers a wider understanding of usability. The lab will also be used for consultancy work as part of the facilities we offer to local businesses. In this capacity we intend to use the laboratory for prototype development and testing. We will be able to take an idea provided by local business from concept design, through approval and mock-ups and on-to usability testing. The products in question can range from small goods through to full-scale cars - where we can look at ergonomics and packaging. In terms of personnel associated with the centre, we have two ergonomists from Industrial Design, usability expert, HCI specialist, educational technologist and more recently a research assistant who will specialize in games usability. The laboratory consists of two rooms - an observation/recording room and the lab itself. The lab can either be configured as:
We have a central microphone, two cameras which can focus on an area of the room, and a camera for handheld products. All items are controlled from the observation room where data can be collected and saved in a number of formats. Analysis methods include concept mapping, video coding and annotation (using The Observer), content analysis, questionnaires, etc. | |
Observation room and test room, separated by a one-way mirror. | |
Participant in action during a usability test of a computer game. | |
E-learning. As a university we are interested in using e-learning or blende learning as a way of supporting our students, especially the distance learners, and also in setting up on -line communities. The lab is being used to evaluate content, presentation and functionality of web-CT and also e-studio. | |
Focus group. In this image a meeting is being held with a group of designers to discuss a project brief relating to the Children's Olympics. | |
Handheld products. We are able to do small product evaluation, in this case a mobile phone. | |
Interactive media. The design and digital media studios develop reactive/interactive environments or installations. This photo shows Alex Woolner, the designer, testing out his design movement sensors - when you move around the space the colour of the space changes (later testing the whole room will change colour). | |
Recent projects include:
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Design Institute | |



Observation room and test room, separated by a one-way mirror.
Participant in action during a usability test of a computer game.
E-learning. As a university we are interested in using e-learning or blende learning as a way of supporting our students, especially the distance learners, and also in setting up on -line communities. The lab is being used to evaluate content, presentation and functionality of web-CT and also e-studio.
Focus group. In this image a meeting is being held with a group of designers to discuss a project brief relating to the Children's Olympics.
Handheld products. We are able to do small product evaluation, in this case a mobile phone.
Interactive media. The design and digital media studios develop reactive/interactive environments or installations. This photo shows Alex Woolner, the designer, testing out his design movement sensors - when you move around the space the colour of the space changes (later testing the whole room will change colour).