Selected publications
- Aguiar, Y.P.C.; Vieira, M.F.Q.; Galy, E.; Mercantini, J.M.; Santoni, C. (2011). Refining a user behaviour model based on the observation of emotional states, Proceedings Cognitive 2011: the third international conference on advanced cognitive technologies and applications, 36-40.
- Bernhaupt, R.; Boldt, A.; Mirlacher, T.; Wilfinger, D.; Tscheligi, M. (2007). Using emotion in games: emotional flowers, ACE 2007: Proceedings of the international conference on Advances in computer entertainment technology, 41-48.
- Chentsova-Dutton, Y.E.; Tsai, J.L. (2010). Self-focused attention and emotional reactivity: the role of culture. Journal of Personality and Social Psychology, 98 (3), 507-519.
- Choliz, M.; Fernandez-Abascal, E.G. (2012). Recognition of emotional facial expressions: the role of facial and contextual information in the accuracy of recognition, Psychological reports, 110 (1), 338-350.
- Chu, K.; Wong, C.Y.; Khong, C.W. (2011). Methodologies for evaluating player experience in game play. HCI International 2011 – Posters’ Extended Abstracts Communications in Computer and Information Science, 173, Part II, 118-122.
- Courgeon, M.; Martin, J.C.; Jacquemin, C. (2008). MARC: a multimodal affective and reactive character, International Workshop on Affective Interaction in Natural Environments (AFFINE) held in cunjunction with the 10th International Conference on Multimodal Interaction (ICMI'2008). Chania - Greece,October 24th.
- Drape, T.A., Epler, C., Rudd, R., Moore, D.M. (2009). The Moments We Miss: Using Facial Reader Software as an Educational Research Tool. Presentation at Association of Career and Technical Education for Research, Nashville, TN.
- Grootjen, M.; Neerincx, M.A.; Weert J.C.M. van; Truong, K.P. (2007). Measuring Cognitive Task Load on a Naval Ship: Implications of a Real World Environment. Proceedings ACI/HCII, Beijing, 2007.
- Melder, W.A. et al (2007). Affective Multimodal Mirror: Sensing and Eliciting Laughter. International Multimedia Conference. Retrieved from: http://portal.acm.org/citation.cfm?id=1290134
- Shahid, S.; Krahmer, E.; Swerts, M. (2010). GamE Paradigm: Affective gaming for affect elicitation. ACE 2010, Taipei, Taiwan, 17 November 2010.
- Terzis, V.; Moridis, C.N.; Economides, A.A. (2010). Measuring Instant Emotions During a Self-Assessment Test: The Use of FaceReader. Proceedings of Measuring Behavior 2010 (Eindhoven, The Netherlands, August 24-27, 2010) 192-195. http://measuringbehavior.org/files/ProceedingsPDF(website)/Terzis_FullPaper3.1.pdf
- Truong K.P. (2007). Unobtrusive multimodal emotion detection in adaptive interfaces. Speech and facial expressions. D.D. Schmorrow, L.M. Reeves (Eds.): Augmented Cognition, HCII 2007, LNAI 4565, pp. 354–363, 2007.
- Zaman, B.; Shrimpton-Smith, T. (2006). The FaceReader: Measuring instant fun of use. NordiCHI, 14-16 October 2006.